The XBone is essentially trying to finally do away with the used game
market, and is preventing as much sharing as humanly possible. Gaming
has always been a rather prominent part of my life, both personally and
socially, but I've also pretty much always been poor. Especially
recently. So the used game market and ability to share has played a HUGE
part in my life.
Large portions of my gaming history only exist
because of the ability to borrow friends' games or trade-in old games to
buy other used games. A handful of games that are incredibly important
to me, games that I can directly point to and say "This right here is
why I am the way I am today," simply would never have existed to me if
these practices and policies were around in my childhood. Earthbound is
possibly one of the most (if not #1) important pieces of my childhood
and development, and the ONLY reason I got to play it at all was because
I happened to see it at Blockbuster one day and I got my dad to rent it
for me... something that simply isn't possible in Microsoft's new
envisioned world. There are boatloads of other games that fit this bill
too: Donkey Kong Country 1 and 2, Final Fantasy 4 and 6, Earthworm Jim,
Demon's Crest, pretty much the entire Genesis library I've ever
played...
And it doesn't stop there. There are countless good games I never
had the chance to play as a kid, simply because we never had the money
to buy all of these things. So one of my present missions is to go back
and gather up as many of these treasures as I can find. Space Channel 5,
Silent Hill, Parasite Eve, Baroque, Final Fantasy 9, the entire
Resident Evil franchise... All things I never would have had the chance
to play without an economy that supported game trading.
There
are tons of newer games like this too. For the past few years I simply
haven't had the money to be buying even used games. At most I can get
the occasional cheap deal on Steam. Bayonetta is one of my favorite
games ever, and the only reason I got to play it was because I could
borrow it from a friend. Arkham City, most of Twisted Pixel's library, all of the LEGO games... all things I never would have played if I couldn't borrow them from a friend.
Luckily, I grew up in an environment where game trading and sharing is possible. It's a practice that has literally shaped me into what I am today. But if this anti-sharing mindset spreads... what happens then? What happens to the kids like my own young self who don't get to play nearly as much as they could have otherwise? The kids with no friends and a strict "you only get new games on Christmas and your birthday" policy? They're effectively locked out of the system, and I don't like that. I don't like someone telling me that, if things were the way they want them to be, I never would have experienced so many things that impacted my life so, so much. And that's why I don't like what Microsoft is trying to pull.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment